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DunGen
1.1
Dungeongenerator library for Irrlicht
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Methods for normal weighting: how are the triangle normals weighted when combining to vertex normals. More...
#include <MeshCaveCommon.h>
Public Types | |
enum | Enum { BY_AREA = 0, BY_ANGLE = 1, UNIFORM = 2 } |
Methods for normal weighting: how are the triangle normals weighted when combining to vertex normals.