DunGen  1.0
Dungeongenerator library for Irrlicht
MeshCaveCommon.h
1 // Copyright (C) 2011-2013 by Maximilian Hönig
2 // This file is part of "DunGen - the Dungeongenerator".
3 // For conditions of distribution and use, see licence.txt provided together with DunGen.
4 
5 #ifndef MESHCAVECOMMON_H
6 #define MESHCAVECOMMON_H
7 
8 namespace DunGen
9 {
12  {
13  enum Enum
14  {
15  BY_AREA = 0,
16  BY_ANGLE = 1,
17  UNIFORM = 2
18  };
19  };
20 }
21 
22 #endif
Triangle normals are weighted with 1.
Definition: MeshCaveCommon.h:17
Triangle normals are weighted with the angles they have in each vertex they belong to...
Definition: MeshCaveCommon.h:16
Triangle normals are weighted with their area.
Definition: MeshCaveCommon.h:15
Methods for normal weighting: how are the triangle normals weighted when combining to vertex normals...
Definition: MeshCaveCommon.h:11
Enum
Definition: MeshCaveCommon.h:13